Table Duel

TableDuel

Eight quick two-player games for one device laid flat between you: pass and play, no second phone. Learn each in fifteen seconds, finish it in about a minute, and demand a rematch.

  • Free to try
  • $3.99 once for everything
  • No ads, no accounts
  • iPhone, iPad and iPhone Duo
  • iOS 27
An unfolded iPhone Duo showing Air Hockey across both halves: the orange player's mallet and score at the left end, the blue player's at the right, the puck crossing the hinge in the middle.
No. 01 Air Hockey on an unfolded iPhone Duo. The rink spans both halves and the puck slides straight across the hinge.

Games for iPhone Duo

Unfold it. It becomes a two-sided table.

Open the iPhone Duo flat on the table and each half faces one player, turned the right way up for them. The hinge is the net, the centre line, the middle of the board. Both halves take touch at the same time, so in the fast games you both play at once, across the fold.

  • Each half faces one player

    Your score, clock and controls are upright on your side. Nobody reads upside down and nobody shares a thumb.

  • Play across the hinge

    Pucks cross it in Air Hockey and Shuffle. Boards sit on both sides of it in Drop Four and Dots and Boxes. Quick Draw turns it into a standoff.

  • Fold it and keep going

    Close the Duo mid-match and the game pauses on the cover screen. Drop Four, Quick Draw, Math Dash, Straight Face and Topple carry on there in classic split screen; the others wait until you open it again.

  • Hold it tall between games

    Pick up the open Duo with the hinge across and the menus stand upright with you, so you go from picking a game to playing without turning the phone.

Shuffle on an unfolded iPhone Duo: the blue player lines up a flick from their edge, with a dotted aim line running across the hinge towards the orange player's rings.
No. 08 Shuffle. Blue's shot is aimed across the hinge into Orange's rings; the pucks already sitting there can be knocked out.

No. 01 to 08In the box

Eight tables, eight materials.

Every game is learnable in one sentence and over in about a minute. Reflexes, physics, strategy, arithmetic and a bluff: there is a table for whoever is sitting across from you.

  • 01

    Air Hockey

    Drag to hit.

    Smash the puck past your opponent's mallet. First to five goals, or ahead when the 90-second clock runs out.

  • 02

    Quick Draw

    Hold. Wait. Tap!

    Hold your thumb on your pad, wait for the signal, tap the target first. Jump the gun and the point goes across the table.

  • 03

    Drop Four

    Drop. Make four.

    Line up four discs before your opponent does, with a chess clock ticking on every move.

  • 04

    Dots and Boxes

    Close the most boxes.

    Draw a line, close a box, move again. Long chains decide the endgame, so count before you give one away.

  • 05

    Topple

    Tap to drop, don't topple.

    Take turns dropping a sliding block onto one shared tower. Whoever knocks it over loses the round.

  • 06

    Math Dash

    Tap the answer first.

    The same sum appears on both sides, with the answers shuffled so nobody can copy. Fastest correct tap scores.

  • 07

    Straight Face

    Beat the claim or call the bluff.

    Press and hold your own cup to peek at your dice. Claim higher than the last claim, or call it. Three lives each.

  • 08

    Shuffle

    Closest puck scores.

    Pull back, aim, flick. Your pucks glide across the hinge into the rings on the far side, and the next shot can knock them out.

Ways to play

Two players, or one against the table.

  • Head to head

    Two players

    Pick a table, both hold Ready, play best of three (or one or five, in Settings). Local multiplayer on one device: no second phone, no sign-up, no waiting.

  • On your own

    Solo vs CPU

    Every game has a computer opponent, tuned in whole matches so a child can win on Easy and a good player has to work on Hard.

    EasyNormalHard
  • First to three

    Showdown

    Random tables, dealt one after another, two players or versus the CPU. First to three game wins takes the series. Full Table only.

  • Solo leaderboard

    Run the Table

    Three lives, every game in random order, Normal for your first four wins and Hard from then on. Your score goes to a Game Center leaderboard. Full Table only.

The Solo vs CPU screen on an iPhone, with an Easy, Normal and Hard switch above the eight game tiles.
Solo vs CPU: pick a level, then a table.
A Run the Table match of Math Dash on an iPhone against the CPU on Normal: the same sum on both halves, the CPU's wrong answer crossed out.
Run the Table: Math Dash against the CPU, three lives on the line.

One app, three tables

iPhone, iPad and iPhone Duo.

One purchase covers two-player games on all of them. The table resizes to the device; the games and the rules never change.

iPhone

Classic split screen. One player takes the top half, the other the bottom, with the phone flat between you.

Air Hockey on an iPhone in split screen: the orange player's half at the top, upside down for them, the blue player's half at the bottom.

iPad

A bigger table. Players sit at the short ends in landscape or at the top and bottom in portrait, and it never flips mid-match.

The Pick a Table screen on an iPad, showing all eight numbered game tiles in three columns.

iPhone Duo

The open spread is the full table: one half each, play across the hinge, and five of the games carry on on the cover screen when you fold it.

Drop Four on an unfolded iPhone Duo: each half shows the board upright for its own player, with a chess clock on each side.

Game Center

Thirty-seven achievements and one leaderboard.

Sign in to Game Center if you like. Play is never blocked if you don't.

  • A first win and a ten-win badge for every table, plus the hard ones: a reaction under 350 ms, a 5–0 shutout, a bluff without losing a life, a Drop Four won in eight discs.
  • Achievements for beating the CPU on each level, and for how far you get in Run the Table.
  • One global leaderboard for Run the Table, with your rank and personal best shown in the app.
  • Achievements earned offline are kept on the device and sent when you are back online.
  • Badge: a mallet with a star above itFirst Win: Air Hockey
  • Badge: a quick-draw target, for a reaction under 350 msLightning Hands
  • Badge: a straight face, for a bluff without losing a lifeNot a Scratch
  • Badge: a tall stack of blocksSkyscraper
  • Badge: a win against the hard CPUHard Drive
  • Badge: a podium with three hearts above itRun the Table leaderboard

One payment

No ads. No subscription. No account.

In-app purchase

Full Table

$3.99one time. Prices vary by region.

  • Every game, unlocked forever, on iPhone, iPad and iPhone Duo
  • Solo vs CPU on every level, Showdown and Run the Table
  • Future updates included
  • Family Sharing on, so one purchase covers the household
Download on the App Store

Free to try

Table Duel is free to download, and every game gives you two free tries before it locks. Play them all before you decide.

No ads, ever

No banners, no video ads, no tracking, no analytics. Nothing you do in the app is sent to me.

Works offline

Playing needs no internet. Only buying or restoring Full Table and Game Center use the network.

Questions? See Support or read the Privacy Policy.